Hardest bass I've ever heard with SP

I’m not exaggerating, either. Have a listen. Again with the real randomization, because that’s becoming a staple in my 'Pi-ing. I plan on using this in one of my tracks and possibly at an Algorave if I ever end up performing at one.

live_loop :bass do
  use_octave -0.5
  t = Time.now.to_i + rrand_i(-1000000000000000000000000000000000000, 1000000000000000000000000000000000000)
  use_random_seed t
  puts "Seed: #{t}"
  z = [60,63,66,68,70,72,74,76,78,80,82,84,86].choose
  n = ((chord :c, :m7) + [z]).sort
  v = (line 0.25, 0.5).reflect
  p = (line -0.85, 0.85, steps: 150).reflect
  with_fx :reverb, room: 0.5, mix: rrand(0,1) do
    s1 = synth :hoover, note: n.tick(:n), attack: [0,0,0,0,2].choose, release: [0.5,0.5,0.5,2].choose, amp: v.tick, pan: p.look, cutoff: rrand(70, 120)
    s2 = synth :fm, note: n.tick(:n), attack: [0, 0.125, 0.25, 0.5, 0.625, 0.75, 0.825, 1].choose, release: [0.5,0.5,0.5,2].choose, amp: v.tick, pan: p.look, cutoff: 128, noise: [0,1,2,3,4].choose, ring: [rrand(0.1, 50), rrand(0.1, 50), rrand(0.1, 50)].choose
    control s1, amp: v.tick, amp_slide: [0.0625, 0.25].choose, pan: p.look, pan_slide: 0.25, depth: 2, depth_slide: 1.5
    control s2, amp: v.tick, amp_slide: [0.0625, 0.25].choose, pan: p.look, pan_slide: 0.25, depth: 2, depth_slide: 1.5
  end
  sleep 0.25
end
1 Like

Seems to overload my system. (RPi3)
Mostly noise.

Yeah, I did it on an x86 laptop, which obviously has higher specs. Don’t worry about it too much. You can try putting the with_fx line outside of the live_loop which will make it run better on lower-spec devices (such as ARM devices)