I was inspired by Loopop’s video entitled “Sampler trick: Steve Reich/William Basinski style phase shifting loops (Digitakt/Model Samples)”
To paraphrase it, it’s taking a short sample, doubling it and shortening one of them. It creates an effect of a more complex or organic rhythm as a side effect of the change in timing.
so I wanted to try it in Sonic Pi.
I used this sample from Looperman and then shortened it in Audacity. I uploaded it to SoundCloud if you want to download it and try it I renamed the sample when I saved it so, unfortunately, I can’t find the original. If you’d like to try it out, be sure to change the <path_to_sample> in the
shorter loops to point to where you downloaded the sample.
I’m not sure that my sample is the best but I suspect any of the ones already include in the code would work but I’d choose one that isn’t too complex already otherwise it might just make too much noise.
use_bpm 120 live_loop :longer do sample "<path_to_sample>/shortBell-120-e.wav" sleep sample_duration("<path_to_sample>/shortBell-120-e.wav") end live_loop :shorter do sample "C:/Users/gkirilloff/Music/sonic_samples/shortBell-120-e.wav", finish: 0.9 sleep sample_duration("C:/Users/gkirilloff/Music/sonic_samples/shortBell-120-e.wav")*0.9 end live_loop :drums do sample :elec_mid_snare, amp: 0.2 sleep 1 end live_loop :snare do sample :elec_hollow_kick sleep 0.5 end live_loop :guitar do sample :guit_e_slide sleep 60 end live_loop :garzul do sample :loop_garzul, amp: 0.7, cutoff: 80 sleep sample_duration(:loop_garzul) end live_loop :drone do use_synth :subpulse use_synth_defaults cutoff: 50 play (ring :e2, :e2+7, :e2-7).tick, sustain: 16 sleep 16 end live_loop :noise do use_synth :bnoise use_synth_defaults cutoff: 80, amp: 0.2 play 60, sustain: 1, attack: 0.2 sleep 1 end
What do you think?