Jumping off point: Resynthesis by Max Cooper

Jumping off point: Resynthesis by Max Cooper

# 230602 2030 Sonic Pi cover of Resynthesis by Max Cooper
# Saved 230602 2030
# Created by linktr.ee/relaxnow

# Original: "Max Cooper - Resynthesis (official video by Kevin McGloughlin)"
#  https://youtu.be/Kpm1l0HfkV0
#  Amazing visuals from https://www.kevinmcgloughlin.com/world-passing-by

# Found notes and rythme here:
#  How to make the keys for the Max Cooper 'Resynthesis'
#  youtube.com/watch?v=QZQK7JYCy5w


set_volume! 2

with_fx :reverb, room: 0.7 do
  
  
  
  live_loop :a1 do
    tick
    
    
    / rythme /
    p = bools(1,1,0,0, 1,0,1,1, 1,1,0,1, 0,1,1,0,
              1,0,0,1, 0,0,1,0, 0,1,0,1, 0,1,1,0)
    
    
    / chords progression /
    n1 = [:gs2,:c3, :ds3,:fs4]
    n2 = [:gs2,:b2, :e3, :gs3, :b3,:fs4, :fs5]
    n3 = [:gs2,:cs3, :fs3,:gs4]
    n4 = [:e2,:as3, :b3,:fs4]
    l = 64
    n = knit(n1,l, n2,l, n3,l, n4,l).look
    #n = n4
    
    
    / synth /
    use_synth :saw                                #  (Full sound) :saw :dsaw :dtri :square   (thin sound) :blade
    c = line(60,100,steps: 32).mirror.look        # Synth cutoff
    amp = line(-0.5,0.5,steps: 32).mirror.look    # volume LFO on amp synth top chords
    
    
    / change synth "release" time here for tension effect /
    release = 1 #1 original
    # release = knit(1,64, 2,16,3,16).look
    #    release = 3
    case release
    when 1 # long and smooth (original)
      use_synth_defaults cutoff: c, release: [0.16,0.25].choose
    when 2 # sometimes short
      use_synth_defaults cutoff: c, release: [0.16,0.25].choose-[0,0.05,0.1].choose
    when 3 # very  short for tension
      use_synth_defaults cutoff: c, release: [0.16,0.25].choose-[0.09,0.11].choose
    end
    
    
    
    / change "synthVoices" here to explorer different synths /
    synthVoices = knit(5,64, 3,64, 2,64, 6,64, 7,64).look
    #synthVoices = 2 #2 #6arp 7arp
    
    case synthVoices
    when 0
      # No synth chords playing (only bass + drums)
    when 1 # "Single" chords
      use_synth :saw
      play n, amp: 1+amp, pan: rdist(0.25) if p.look
    when 2 # "Double up" on chords
      use_synth :saw
      play n, amp: 1+amp, pan: rdist(0.25) if p.look
      play n, amp: 1+amp, pitch: 12, pan: rdist(0.75) if p.look # extra copy to fill out chords sound
    when 3
      use_synth :dsaw
      play n, amp: 1+amp, pan: rdist(0.25) if p.look
      play n, amp: 1+amp, pitch: 12, pan: rdist(0.75) if p.look
    when 4
      use_synth :dtri
      play n, amp: 1+amp, pan: rdist(0.25) if p.look
      play n, amp: 1+amp, pitch: 12, pan: rdist(0.75) if p.look
    when 5
      use_synth :saw
      play n, amp: 1+amp, pan: rdist(0.25) if p.look
      use_synth :square
      play n, amp: 1+amp, pitch: 12, pan: rdist(0.75) if p.look
      
      # + ARP
    when 6
      #when 1 # "Single" chords
      use_synth :saw
      play n.pick(3), amp: 1+amp, pan: rdist(0.25) if p.look
      
    when 7 # +arp NICE
      #    when 2 # "Double up" on chords + arp with PICK(3)
      use_synth :saw
      play n.pick(3), amp: 1+amp, pan: rdist(0.25) if p.look
      use_synth :square
      play n.look, amp: 0.7+amp, pitch: 12, pan: rdist(0.75) if p.look
      
    end
    
    
    
    / bass /
    bass = n.take(1).look-12 #if spread(1,32).look
    #puts note_info(bass) if spread(1,32).look # Which bassnote are playing?
    play bass, amp: 1.25 if p.look
    
    
    
    / drums /
    d = 64*2
    drums = knit(0,d,1,d/2,2,d/4,3,d,4,d*2).look
    #drums = 1
    #drums = 0
    case drums
    when 0
    when 1
      sample :bd_haus, cutoff: 70, amp: 1.5 if bools(1,0,0,0).look
      sample :bd_haus, cutoff: 80, amp: 1.75 if (bools(0,0,0,0)*15+bools(0,0,1,0)).look and one_in(2)
    when 2
      sample :glitch_perc3, beat_stretch: [0.25,0.5, 1,2,4].choose, rate: [2,4].choose, slice: rrand_i(1,10), amp: 2, pan: rdist(0.5) if bools(1).look and one_in(2)
    when 3
      sample :bd_haus, cutoff: 70, amp: 1.5 if bools(1,0,0,0).look
      sample :bd_haus, cutoff: 80, amp: 1.75 if (bools(0,0,0,0)*15+bools(0,0,1,0)).look and one_in(2)
      sample :glitch_perc3, beat_stretch: [0.25,0.5, 1,2,4].choose, rate: [2,4].choose, slice: rrand_i(1,10), amp: 2, pan: rdist(0.5) if bools(1).look and one_in(2)
    when 4
      sample :bd_haus, cutoff: 70, amp: 1.5 if bools(1,0,0,0).look
      sample :bd_haus, cutoff: 80, amp: 1.75 if (bools(0,0,0,0)*15+bools(0,0,1,0)).look and one_in(2)
      sample :glitch_perc3, beat_stretch: [0.25,0.5, 1,2,4].choose, rate: [2,4].choose, slice: rrand_i(1,10), amp: 2, pan: rdist(0.5) if bools(1).look and one_in(2)
      sample :sn_generic, slice: 1, rate: 3, amp: 1.5, pan: rdist(0.75)  if bools(0,0,0,0, 1,0,0,0, 0,0,0,0, 0,0,0,0,).look #and one_in(2)
      sample :sn_generic, rate: [1,1.2,1.5].choose, finish: [0.15,0.25].choose, amp: 1.5, pan: rdist(0.75)  if bools(0,0,0,0, 0,0,0,0, 0,0,0,0, 1,0,0,0,).look
    end
    
    
    sleep 0.125
    
  end
end

4 Likes

This is amazing work! Thanks so much for sharing!

1 Like

Hello @Relaxnow

This is really good work but it doesnt work on my computer. Im always encountering with this error on my console log:

Timing error: can't keep up...
Timing warning: running slightly behind...
!! Out of time, skipping: synth :saw, etc.

Is it about my CPU power or do I skip something when I run this code?

Guess you could try to add

use_debug false

in front of the code so Sonic pi dont log so much during running.

“Enable or disable messages created on synth triggers. If this is set to false, the synths will be silent until debug is turned back on. Silencing debug messages can reduce output noise and also increase performance on slower platforms. See with_debug for setting the debug value only for a specific do/end block.”

Else perhaps turn off reverb.

I’m using a big gamer computer.

Thank you very much for your answer, I tried to add use_debug false but it doesnt work for me. So I changed sleep time to 0.25 and it worked, just like slow version :smiley:

I have gaming laptop but I think cpu power isnt enough for this kind of code and sometimes it is really annoying that I am seeing some code here but I cant run it :sweat_smile:

1 Like