Can I grab sample audio in Sonic Pi and use it as OSC value?
How I use it
Question
Sonic Pi code
# Question https://youtu.be/kfhpl9ww6ek
# "Can I grab sample audio in Sonic Pi and use it as OSC value"
# How it's used here https://youtu.be/hnKEiXwUTxI
#From https://in-thread.sonic-pi.net/t/how-to-play-several-partterns-in-sequence/866/6
use_osc "localhost", 5510
path ="C:/Users/1234/Documents/Ableton/User Library/Samples/Processed/Crop/4-Audio 2 [2019-03-14 234242].wav"
r1 = (ring 2, 3,7,nil, 2,3) #ændre her
r2 = (ring 2, 4,nil,5,1) #ændre her
#use_sample_defaults beat_stretch: 2, num_slices: 8, cutoff: 100,release: 0.25
live_loop :loop1 do
my_start= (knit 0.2,32, 0.5,32, 0.8,32).tick(:asd) #between 0-1 nice 0.2, 0.5, 0.8 #start value
my_amp = 4
use_sample_defaults beat_stretch: 2, num_slices: 8, cutoff: 100,release: 0.25
use_bpm 30
r1.each do |x|
#sample :loop_amen, slice: x, pan: -1 #min tilføjelse
sample path, slice: x, start: my_start, amp: my_amp #original
osc "/vars/spA", (range 0,10,1).tick
#osc "/vars/spA", r1.look #fail
sleep 0.25
end
r2.each do |x|
#sample :loop_amen, slice: x, pan: 1 #min tilføjelse
sample path, slice: x, start: my_start, amp: my_amp #original
osc "/vars/spB", (range 0,10,1).tick
#osc "/vars/spB", r2.look
sleep 0.25
end
end
Atom/Improviz code
paintOver()
background(0)
t=time/2
scale(0.7) //0.125, 0.25, 0.5, 1
oscA = ext(:spA, 0)
oscB = ext(:spB, 0)
rotate(0,0,t)
move(0,oscA/4,0)
texture(:w13) #inner
rectangle(0.008*oscA,oscA/4,0.01)
move(0,oscB/4,0)
texture(:w17) #outer
rectangle(0.008*oscB,oscB/5,0.01)