Howdy, folks!
I learned a neat trick the other day for sound design. If you have a series of high hats or even kicks, you can alternate the velocity (or amp works) to give a subtle rolling effect.
Compare the sounds between
live_loop :cymbal do
sample :drum_cymbal_closed, amp: amp_level
sleep 0.25
end
and
live_loop :cymbal do
amp_level = (ring 0.5, 1).tick
sample :drum_cymbal_closed, amp: amp_level
sleep 0.25
end
My main question here though is the structure of that live_loop with the ring.
Is that the way you would recommend structuring it?
Thanks!
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Welcome back @gregeporter!
Seems pretty reasonable to me
You could even do away with the variable and just place the ring directly after the amp:
opt - it all depends on personal preference and your particular use case really!
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Thanks for the quick reply, @ethancrawford
So like this?
live_loop :cymbal do
sample :drum_cymbal_closed, amp: (ring 0.5, 1).tick
sleep 0.25
end
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Awesome, yeah, that’s really good to know.
If I added another ring to that value, are they evaluated left to right?
live_loop :ring_test do
play 60, cutoff: (ring 30,60).tick, amp: (ring 0.5, 1).look
sleep 0.25
end
So the cutoff would modify the entry for the ring, the amp would not.
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Correct. tick
advances the counter, look
merely reads the current value
2 Likes
Cool beans, thanks @ethancrawford !
1 Like