I have composed a beat which has lots of randomness. By chance this randomness sounds really great. The way the randomness seems to work makes it so it plays consistently the same notes every time I restart the song which is exactly what I want.
The problem is that when I add more live loops to the song it somehow changes the random notes that play, it’s as if the random seed has changed.
I have not used “use_random_seed” in my code so I have no idea what this great sounding seed number is. Is there any way I can use “puts” to display it on the screen so I can in turn set the seed to that value with “use_random_seed”?
In the meantime it seems that as long as I call my new live_loops underneath the old live_loops that use the randomness it doesn’t seem to alter the seed. It’s a bit of a organizational headache since I want these new loops to be up top but I’ll make due for now.