Hi,
I’m trying to create a piece based mostly on samples. For the moment, I only have two layers running:
— a drumkit composed of short sound files (1-3 secs) playing at 130bpm, every 0.125 beat.
— a drony content composed of long slow-attack samples, playing at 130bpm, every 2 beats.
On the top of the cake, I have a very simple live_loop randomly picking notes from the C# major scale, every 0.25 beat at 130bpm.
I’m experiencing heavy audio crackling and general slow-down of the music, and everything is slowly drifting towards an end in horrible crackling noises. This is not the first time that I experience this kind of behavior, as my pieces are very often based on intensive sample manipulations.
I think that this has something to do with the way Sonic-Pi is handling samples, and with memory allocation of some sort. Is there a way to overpass these limitations? I’ve searched in the documentation but I wasn’t able to find anything about that.
I’ve tried multiple setups, tried closing every other application running concurrently with Sonic-Pi.
I’m running Sonic-Pi 3.1.0-dev on a MacBook Air (Mojave).
Thanks !
), which has not neccessarily to do with Sonic Pi as such but the fact that processing audio needs time and resources depending on the complexity of what you are trying to do. At a certain point this would also be the case with Ableton or some other DAW.