I would like to try something funny. I want to take a percussive click and play it so fast that the single clicks melt into a “line” of sound. Then if I speed it up faster the sound becomes higher and if I slow it down, it becomes lower. Much like a car engine which sounds higher if the engine runs fast and lower if the engine runs slow. I tried to implement it by modifying the sleep time. However, this produced an error because the thread could not sync anymore. No big surprise tbh Here’s my code:
define :linearMelody do delta = -0.01 minimum = 0.0001 maximum = 0.5 value = maximum loop do value = value + delta # invert direction if we hit minimum or maximum if (value <= minimum or value >= maximum) delta = delta * -1.0 end sample :tabla_ke1 sleep value end end linearMelody
Here’s the error:
loop did not sleep or sync!
It happens as soon as the desired effect kicks in.
I hope you get the idea of what I’m trying to do. Is there another way to do this?